Day 4: Friday - Gloss: Noisy Things
Day four of rae jam almost done - noisy today as I spent a fair amount of time trolling through my various itch.io asset packs - for sounds!
Coin Chaos 006 has been uploaded which includes:
Tinka Tinka Tink:
The game now has a mixture of sounds added for:
- Coins hitting coins and walls.
- Coins being collected or lost in the pocket.
- Game Over!
- The level being completed.
The sounds are simple, but I think they add something to the game. What is missing is some kind of relaxing ambient background music. I've had a quick look at itch assets but nothing stands out immediately. Recommend some music assets if you know of any good ones!
Infinite Random Levels:
A slightly lazy addition, but after the mystery test level - where you can see coin cracking has been improved - there are an infinite number of randomly generated levels to play. This is a short term solution to prevent the game from crashing past level 3.
Things to Add:
I really need to focus on more game mechanics to improve the actual game-play, and I've already planned the last two days of the game jam for just this. I'd like to try:
- A coin flick power meter: This is an obvious addition that has a lot of merit like giving you the player an additional timing based challenge, more of a sense of agency, and fine grained control over the coin launch. That means I could add interesting things like static on-board targets to hit.
- Coin abilities? I've started on 'weak' coins that crack, so lets finish that an make them disappear after too many strikes. That's a challenge though. I'd also like to think of ways collecting certain coins could give you boons - other than an additional coin.
- Level Stats: This could be fun. Shots taken, coins collected, time taken are all simple obvious stats to gather and present when a level is completed.
Until tomorrow night, enjoy!
Get Coin Chaos
Coin Chaos
A coin based 2d physics shuffleboard game for the playdate
More posts
- CoinChaos v009 UpdateMay 23, 2025
- The Power of PaholeMay 16, 2025
- Rae Jam CompletedApr 29, 2025
- Day 5: Saturday - Gameplay: Coin effects?Apr 26, 2025
- Day 3: Thursday - Gameplay: LevelsApr 24, 2025
- Day 2: Wednesday - Gloss: Shiny ThingsApr 23, 2025
- Day 1: Tuesday - Gameplay: BasicApr 22, 2025
- The Seven Days of Rae JamApr 21, 2025
- Chipmunk 2D Physics on the playdateApr 21, 2025
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