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Coin Chaos
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Devlog
CoinChaos v009 Update
May 23, 2025
by
cranehed
#update
Phew Rae Jam is long finished, and I've been plugging away at Coin Chaos in my spare time still. Coin Chaos v009 includes: New Title page and icon in launcher. Title page in game with simple attract m...
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The Power of Pahole
May 16, 2025
by
cranehed
I am still working on CoinChaos, after Rae Jam has completed, but I have dived down something of a rabbit hole of optimization and weird game crashes. "Go slow to go faster" is a concept that appears...
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Rae Jam Completed
April 29, 2025
by
cranehed
#raejam
Well the rae jam completed yesterday and I've submitted what I've built to date. There's some great submissions up on the game jam too. For me it has been an interesting experiment in running Chipmunk...
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Day 5: Saturday - Gameplay: Coin effects?
April 26, 2025
by
cranehed
#raejam
Day five of rae jam done! Coin Chaos v007 has been uploaded. This one adds a few more features. Not a bad haul for a day I think: Obligatory Power Meter: This is a bit of a required add - there's now...
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Day 4: Friday - Gloss: Noisy Things
April 25, 2025
by
cranehed
#raejam
Day four of rae jam almost done - noisy today as I spent a fair amount of time trolling through my various itch.io asset packs - for sounds! Coin Chaos 006 has been uploaded which includes: Tinka Tink...
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Day 3: Thursday - Gameplay: Levels
April 24, 2025
by
cranehed
#raejam
Day three of rae jam is complete for me! Calling it a night. I've uploaded a v005 version of the game that includes: Tutorial Levels: There's a whole two tutorial levels that describe the basic mechan...
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Day 2: Wednesday - Gloss: Shiny Things
April 23, 2025
by
cranehed
#raejam
Day two of rae jam down - slightly ruined by having to lay in a dentist's chair for two hours this morning. Coin Chaos v004 is the update attached. Here's what has changed: Particles Trails! Basic par...
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Day 1: Tuesday - Gameplay: Basic
April 22, 2025
by
cranehed
#raejam
Right day one of rae jam done and I achieved what I vaguely planned :) Game Over, Man: A 'Game Over' state was added, with some physics based animation that you can control via the crank. This is pres...
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The Seven Days of Rae Jam
April 21, 2025
by
cranehed
#raejam
Right! Rae Jam has officially started. What do I hope to achieve in a week? Most of the jam days I have free fortunately, except the last one - which is how I rationalise starting early :). Plans are...
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Chipmunk 2D Physics on the playdate
April 21, 2025
by
cranehed
Chipmunk2D is reasonably easy to get building for the playdate, because it's a set of cross platform C code, so plays nicely with the playdate C SDK. It's also small enough that you can just drag the...
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