Coin Chaos
A downloadable game
This is a game started for the 2025 Rae Jam for playdate and it is currently a Work In Progress.
Theme:
Freedom, however fleeting! Your dour Master has granted his apprentice a day off in town, a minor miracle. Alas his dourness is only exceeded by his frugality – your spending money amounts to three copper pennies. It's next to nothing, yet exactly the sum needed to try your luck at a game of 'Coin Chaos' in the town tavern.
Inspiration:
The Indian game Carrom, those shiny polygonal metal D&D coin sets you can buy and a little bit of Pool and Pinball combined.
Mechanics:
You start with three coins to the left side of the board, and a pattern of coins on the board. The goal is to sink the darker coins into any pocket, by flicking your coins down the table - before you run out of coins!
Each coin you get two flicks. One to launch the coin from the left side, and one once it's in the play area.
Other coins can be sunk and added to your collection to flick, but you can only launch collected coins once.
Technical:
Using the playdate C SDK and a build of the Chipmunk2d physics engine, I wanted to see what is the simplest physics based game I could create that will operate at 50FPS on the playdate hardware.
I also want to try and do something more interesting than a simple Pool style clone which is what this currently is. Obvious things are like special coins, coin effects, different levels, board obstacles...
From the technical side I want to play around with animation easing in C, and perhaps make the coins more visually interesting in the game jam.
Download
Development log
- Day 2: Wednesday - Gloss: Shiny Things14 hours ago
- Day 1: Tuesday - Gameplay: Basic1 day ago
- The Seven Days of Rae Jam2 days ago
- Chipmunk 2D Physics on the playdate2 days ago
Comments
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Just to say REALLY love the idea of this, so much potential for different variations/modes of play, would be really keen to see this worked up into a full version! I just downloaded the new version (0.0.3) and am getting the game over and well done screen at the right times, an in-game way to reset the board and restart the game would be nice (currently I have to shut the game and re-open it), but obviously it's just a prototype so no complaints really - really enjoying it!
...and I've just seen that the game jam you're working in is still running, so this is obviously a work in progress (so ignore comments from me, except to say this is a great idea and I've really enjoyed it even in an early version!)
Hey thanks for your kind words! Yes definitely a work in progress. I have a lot of ideas for sure, it feels like there are lots of potential things to explore game play wise which is exciting. The plan currently it to update the game daily (since it's a 7 day jam), so stay tuned!
Hopefully sometime this week there might be more than one level and a proper game restart :)