Getting the Itch



To keep me working on this hobbyist Play.Date project, I'm publishing what I have.
Lone Fury is heavily inspired by a certain classic 1980's coin op arcade cabinet. It's written in the Play.Date Lua SDK and is my first serious, honest attempt at a complete Play.Date game. Created as a learning project, and because I wanted to play this particular game on my Play.Date.
I've got a day-job so this is strictly a hobbyist project. What I'm currently working on is:
- Refining the enemies. Enemy bases need a Big Gun that will pop up in later levels.
- Mines! Where are the mines? Rocks are ok as obstacles but they're not as dangerous as mines.
- Better level generation. It's random and simple, but there is a difficulty curve. The placement of enemy bases and asteroids etc can be improved. I'm also really curious how many things I can have in-game before the FPS drops. It seems a pretty solid 30 FPS currently.
- More music! More sound! It's pretty minimal at the moment.
- Bugs bugs bugs. Yes there's a few. No show stoppers or crashes that I am currently aware of - but plenty of ugly, unpolished behavior.
Any feedback welcome.
Files
LoneFury.pdx.zip 357 kB
98 days ago
Get Lone Fury Arcade Shooter for play.date
Lone Fury Arcade Shooter for play.date
Bosconian Arcade PlayDate
More posts
- Lone Fury v1.1 Released!35 days ago
- Eco Friendly Fury38 days ago
- Lone Fury v010 Uploaded56 days ago
- Lone Fury v008 Uploaded65 days ago
- Lone Fury v007 Uploaded68 days ago
- Lone Fury v006 Uploaded69 days ago
- Lua Memory Consumption Tips72 days ago
- Lone Fury Github Repo76 days ago
- Lone Fury v005 Uploaded82 days ago
- Lone Fury v004 Uploaded88 days ago
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