Getting the Itch



To keep me working on this hobbyist Play.Date project, I'm publishing what I have.
Lone Fury is heavily inspired by a certain classic 1980's coin op arcade cabinet. It's written in the Play.Date Lua SDK and is my first serious, honest attempt at a complete Play.Date game. Created as a learning project, and because I wanted to play this particular game on my Play.Date.
I've got a day-job so this is strictly a hobbyist project. What I'm currently working on is:
- Refining the enemies. Enemy bases need a Big Gun that will pop up in later levels.
- Mines! Where are the mines? Rocks are ok as obstacles but they're not as dangerous as mines.
- Better level generation. It's random and simple, but there is a difficulty curve. The placement of enemy bases and asteroids etc can be improved. I'm also really curious how many things I can have in-game before the FPS drops. It seems a pretty solid 30 FPS currently.
- More music! More sound! It's pretty minimal at the moment.
- Bugs bugs bugs. Yes there's a few. No show stoppers or crashes that I am currently aware of - but plenty of ugly, unpolished behavior.
Any feedback welcome.
Files
LoneFury.pdx.zip 357 kB
Jan 11, 2025
Get Lone Fury Arcade Shooter for play.date
Lone Fury Arcade Shooter for play.date
Bosconian Arcade PlayDate
More posts
- Lone Fury v1.1 Released!99 days ago
- Eco Friendly FuryMar 12, 2025
- Lone Fury v010 UploadedFeb 22, 2025
- Lone Fury v008 UploadedFeb 13, 2025
- Lone Fury v007 UploadedFeb 10, 2025
- Lone Fury v006 UploadedFeb 09, 2025
- Lua Memory Consumption TipsFeb 06, 2025
- Lone Fury Github RepoFeb 02, 2025
- Lone Fury v005 UploadedJan 27, 2025
- Lone Fury v004 UploadedJan 21, 2025
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