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Devlog
Lone Fury Arcade Shooter for play.date
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Devlog
Lone Fury v1.1 Released!
March 14, 2025
by
cranehed
#release
Lone Fury is now official complete. It's a complete enough game that I am moving on to my next play.date project. Lone Fury v1.1 Changes Added: A story presented with in-flight talking heads. Collect...
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Eco Friendly Fury
March 12, 2025
by
cranehed
The play.date has an interesting low-power screen , and the play.date design documents suggest you should work to optimize your screen drawing, because it actively saves battery life. This is because...
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Lone Fury v010 Uploaded
February 22, 2025
by
cranehed
#release
Lone Fury v010 Changes Added: Several more predefined level maps. Changed: Improved code so performance is better on later levels. Changed: Edge of world monster is stopped by nothing. It destroys all...
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Lone Fury v008 Uploaded
February 13, 2025
by
cranehed
#release
Lone Fury 008 Changes Added: The 'title music' and 'fixed crank' preferences are now saved across sessions. Lone Fury will remember these settings if you change them. Added because I got sick of selec...
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Lone Fury v007 Uploaded
February 10, 2025
by
cranehed
1
#release
Lone Fury 007 Changes Added: The pause screen shows a summary of the pattern of destruction you've left in your wake: Added: An amusing later level map. Fixed: The 'fixed crank' menu option works corr...
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Lone Fury v006 Uploaded
February 09, 2025
by
cranehed
#release
Lone Fury 006 Changes Added: An alternate 'fixed crank' option on the game menu. This means the crank is mapped 1:1 to your ship, allowing for faster turns. Animation and shooting is still in 15 degre...
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Lua Memory Consumption Tips
February 06, 2025
by
cranehed
As you develop it's always worth paying attention to your memory use. The Play.Date Simulator has a handy 'Show Lua Memory (Alt+M)' panel which shows you where Lua memory is going: Looking at this tod...
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Lone Fury Github Repo
February 02, 2025
by
cranehed
#release, #github
This is the github repository for Lone Fury: https://github.com/stuartbnicholson/lonefury I'm making the source code open source in the vague hope it might help somebody on their Play.Date coding jour...
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Lone Fury v005 Uploaded
January 27, 2025
by
cranehed
Lone Fury 005 Changes Added: From Level 3, enemy bases have a core shield that slowly closes when you're near them, so you can't one shot them. Added: From Level 5, enemy bases will start with closed...
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Lone Fury v004 Uploaded
January 21, 2025
by
cranehed
1
#release
Lone Fury 004 Changes Fixed: Player shots are slightly larger, to reduce drill-through. Fixed: Player ship stays within the mini-map. Fixed: Edge monster roar is timed to happen on-screen for addition...
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Lone Fury v003 Uploaded
January 15, 2025
by
cranehed
1
#release
Lone Fury 003 Changes Fixed: Enemy bases will not fire on the player until they have finished spawning. Changed: The player spawns in at the start of the game as usual, rather than the game immediatel...
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Lone Fury v002 Uploaded
January 12, 2025
by
cranehed
1
#update
Lone Fury v002 Changes Fixed: Asteroid spawning so the correct number are created per level. Added: Placeholder mines. They behave like asteroids at the moment, they need lethal explosions added. Adde...
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Scripted vs Random Level Generation
January 11, 2025
by
cranehed
1
#development
For this simple game I want open ended levels, where each level had a different layout. The coin op arcade game this effort is inspired by has a rigidly defined set of level layouts it uses (because 8...
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Getting the Itch
January 11, 2025
by
cranehed
1
#news
To keep me working on this hobbyist Play.Date project, I'm publishing what I have. Lone Fury is heavily inspired by a certain classic 1980's coin op arcade cabinet. It's written in the Play.Date Lua S...
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